AI Insights · Timothy · July 2022
Top 5 Stickman Games on iOS in the UK: Q2 2022 Performance
Explore the performance trends of the top 5 Stickman games on iOS in the UK for Q2 2022, including downloads, revenue, and active users.
In the second quarter of 2022, the top 5 Stickman games on the iOS platform in the United Kingdom demonstrated varying performance trends in terms of downloads, revenue, and active users. The data, sourced from Sensor Tower, provides insights into the weekly performance of these popular games.
Stickman Hook from MADBOX saw its weekly downloads peak at 14.6K in the week of April 4 and then experienced a gradual decline, ending the quarter at approximately 6.6K. Weekly revenue remained relatively stable, fluctuating between $79 and $137, with a peak of $137 in the week of April 4. The game’s weekly active users started at 51.6K and saw a peak of 69.9K in mid-April before gradually declining to 46.2K by the end of June.
Stickman Combat Legend did not generate any revenue during this period. However, its weekly downloads showed a consistent decline from 12.7K in late March to 1.4K by the end of June. Weekly active users followed a similar trend, starting at 16.3K and peaking at 21.5K in mid-April, before gradually decreasing to 13.3K by the end of the quarter.
Ragdoll Dismounting had a notable spike in weekly downloads, reaching 15.3K in the week of April 11 but then declined to approximately 1.1K by the end of June. The game generated revenue primarily in early April, peaking at $497 in the week of April 11 before tapering off to zero in subsequent weeks. Weekly active users also saw a peak of 24.8K in mid-April but decreased steadily to around 2.3K by the end of June.
Draw 2 Save did not generate any revenue during Q2 2022. Weekly downloads started strong at 11.9K in late March but declined to approximately 1.1K by the end of June. Weekly active users exhibited a downward trend as well, starting at 38.2K and gradually declining to 22.7K by the end of the quarter.
Stickman Arena had minimal revenue, peaking at $43 in mid-May. Weekly downloads began at 10.4K in mid-April and fell to around 879 by the end of June. The game’s weekly active users started at 9.9K and saw a slight increase to 10.6K before declining to 6.8K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.